![]() We'll also learn a neat trick with lettering using the spline shader. ![]() We'll start off by using some procedural shaders, such as a checkerboard or a sunburst, or different types of noise to generate an alpha to show where our fluid will take place. In the third chapter, we'll go into the Image Emitter. We'll start off using a circle just to set up the scene that's appropriate for a Crown Splash and tweak the Crown Splash daemon, editing its shape and timing to make it look really nice. We'll make a drop that will hit some water. In chapter two, we'll get into a more specific workflow and how to create a Crown Splash. This includes how to get a Mesher, different types of Emitters, different types of daemons: a Circle Emitter, a Mesher, and a Gravity Daemon. Realflow High End Fluid Simulations in Cinema 4D 2017 TUTORiAL | 1.25 GB In the first chapter, we'll go over the Scene Tree and how to set up a Realflow scene.
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